“A WebQuest is a constructivist learning activity that uses resources from the Web and presents authentic tasks in context, encouraging students’ participation in an autonomous and collaborative way. Typically, a WebQuest has 5 parts: the introduction, the task, the process, the evaluation and the conclusion.”[1]
WebQueast is a new learning structure. It would really appeal to students. The whole class can be involved and they are working together to solve a problem. The roles provide multiple perspectives from which to view the topic. It would really lead to teamwork and cooperative learning. The other thing that I think great about WebQuests is that students aren’t just collecting information. Students have to transform information into something else.
The WebQuests are very powerful in that you as the teacher can point them to excellent websites and time is not lost wandering from link to link.
Advantages of using WebQuest (in general):
- Clear structure and effective use of time.
- Motivation (authentic material, autonomy, creativity, tasks connected with reality, etc.).
- Collaboration and cooperation among students (interdependence, responsibility).
- Promotion of high order thinking processes (analysis, synthesis, evaluation, etc.).
References:
[1] Dodge, B. 1995a. “Some thoughts about WebQuests”. <http://edweb.sdsu.edu/courses/edtec596/about_webquests.html>.
WebQueast is a new learning structure. It would really appeal to students. The whole class can be involved and they are working together to solve a problem. The roles provide multiple perspectives from which to view the topic. It would really lead to teamwork and cooperative learning. The other thing that I think great about WebQuests is that students aren’t just collecting information. Students have to transform information into something else.
The WebQuests are very powerful in that you as the teacher can point them to excellent websites and time is not lost wandering from link to link.
Advantages of using WebQuest (in general):
- Clear structure and effective use of time.
- Motivation (authentic material, autonomy, creativity, tasks connected with reality, etc.).
- Collaboration and cooperation among students (interdependence, responsibility).
- Promotion of high order thinking processes (analysis, synthesis, evaluation, etc.).
References:
[1] Dodge, B. 1995a. “Some thoughts about WebQuests”. <http://edweb.sdsu.edu/courses/edtec596/about_webquests.html>.